DocC documentation in Xcode

What is DocC?

DocC is a built-in documentation rendering tool that allows developers to easily build documentation for their code. Traditionally, developers would create documentation for their code via comments and then separately create documentation files for reference for other developers. DocC combines the 2 steps into a single step, making it easy for developers to write documentation and for others to read that documentation.

Requirements

This functionality is built into Xcode, so no other tool is required. You may need a hosting server incase you wish to host a web based version of the documentation. In this article we will be using Github pages to host our documentation.

Markdown comments

A key component to generate the documentation are comments that you have written. The comments must be formatted in a particular way so that Xcode can read them and use them to build the documentation. I have already covered this in an earlier article though we will have a look at some of those in a bit.

Creating additional documentation resources

The documentation tools generate documentation based on several resources:

  • Markdown comments
  • Type definitions, property declaration, and function declarations
  • available attribute

All these sources combined together provide a lot of information. But we are not just limited to these sources. We can add 2 other kinds of resources to our projects.:

  • Articles
  • Tutorial

Articles allow us to provide a little more context to the documentation. This is where advanced concepts such as functionality, underlying behavior, and things to know are presented to the user. It is possible to add diagrams and pictures to explain the concepts too.

Tutorials on the other hand allow the creator of the code to offer help to anyone who uses the API so that they can learn how to use the different features with the help of step by step instructions.

Both articles and tutorials add to the resources to make the documentation richer and more helpful.


Creating documentation for apps and packages

The process of creating documentation for apps/packages/frameworks is largely similar.

We will be using an example to understand how this goes. I will show only a small snippets of the code/comments here. You can download the completed project at the bottom of the file.

We will take a structured approach towards the design of our documentation.

  • First we will add the availability attributes
  • Second we will put comments for our code
  • Third we will add articles to our code
  • Fourth we will provide tutorials for our code

Adding availability attributes

Adding @available attributes is an important and useful part of the documentation process. It helps other users of your code know thing like which version of the language is required. What’s the minimum OS version that is required, and so on. All this becomes part of the documentation too. Let us look at how we can do this.

The code below represents a type called author. It’s a complete code but it’s missing the availability attributes. In fact, you should also see Xcode report an error for the link where we use Date.now saying that it’s only available from macOS 12 or later and that we should put an availability attribute for the same.

public struct Author {
    public var name         : String    = ""
    public var email        : String    = ""
    public var dateOfBirth  : Date      = Date.now
    public var phone        : String    = ""
    public var photo        : Data?
    public var website      : URL?
}

extension Author : CustomStringConvertible {
    public var description: String {
        let df : DateFormatter  = DateFormatter()
        df.dateStyle            = .medium
        df.timeStyle            = .medium
        
        return """
        Author
        ----------
        Name:       \(self.name)
        Email:      \(self.email)
        Birthday:   \(df.string(from: self.dateOfBirth))
        Phone:      \(self.phone)
        Website:    \(self.website?.description ?? "")
        """
    }
}

extension Author : Equatable {
    public static func ==(lhs : Author, rhs : Author) -> Bool {
        lhs.name == rhs.name && lhs.dateOfBirth == rhs.dateOfBirth
    }
}

Let’s add the attributes and see how it looks. The code show now look like this:

@available(swift 5.0)
@available(iOS 14, macOS 12, *)
public struct Author {
    public var name         : String    = ""
    public var email        : String    = ""
    public var dateOfBirth  : Date      = Date.now
    public var phone        : String    = ""
    public var photo        : Data?
    public var website      : URL?
}

@available(swift 5.0)
@available(iOS 14, macOS 12, *)
extension Author : CustomStringConvertible {
    public var description: String {
        let df : DateFormatter  = DateFormatter()
        df.dateStyle            = .medium
        df.timeStyle            = .medium
        
        return """
        Author
        ----------
        Name:       \(self.name)
        Email:      \(self.email)
        Birthday:   \(df.string(from: self.dateOfBirth))
        Phone:      \(self.phone)
        Website:    \(self.website?.description ?? "")
        """
    }
}

@available(swift 5.0)
@available(iOS 14, macOS 12, *)
extension Author : Equatable {
    public static func ==(lhs : Author, rhs : Author) -> Bool {
        lhs.name == rhs.name && lhs.dateOfBirth == rhs.dateOfBirth
    }
}

Adding comments

Let us continue with our previous example. Next we will add comments to the code. We will go use the markup features we saw in the earlier article. The comments should provide more details about the type. Things like version, copyright, date created, author, tips, contact details. In the case of functions you can have information about arguments and return types too. Let us add that to our code.

//
//  File.swift
//  
//
//  Created by Arun Patwardhan on 04/07/23.
//

import Foundation

/**
 Represents the author of the book.
 
 **Protocols**
 
 Conforms to `CustomStringConvertible` and `Equatable`
 
 - version: 1.0
 - note: The `name` and `dateOfBirth` are deemed to be unique properties.
 - since: iOS 14, macOS 11
 - author: Arun Patwardhan
 - copyright: Amaranthine (c) 2023
 - date: 3rd July 2023
 - requires: Swift 5.x
 - Tip: See the article on creating markup comments [Adding formatted Text to Swift](https://arunpatwardhan.com/2017/11/09/adding-formatted-text-to-swift-in-xcode/)
 
 [arun@amaranthine.co.in](mailto:arun@amaranthine.co.in)
 */
@available(swift 5.0)
@available(iOS 14, macOS 12, *)
public struct Author {
    public var name         : String    = ""
    public var email        : String    = ""
    public var dateOfBirth  : Date      = Date.now
    public var phone        : String    = ""
    public var photo        : Data?
    public var website      : URL?
}

@available(swift 5.0)
@available(iOS 14, macOS 12, *)
extension Author : CustomStringConvertible {
    public var description: String {
        let df : DateFormatter  = DateFormatter()
        df.dateStyle            = .medium
        df.timeStyle            = .medium
        
        return """
        Author
        ----------
        Name:       \(self.name)
        Email:      \(self.email)
        Birthday:   \(df.string(from: self.dateOfBirth))
        Phone:      \(self.phone)
        Website:    \(self.website?.description ?? "")
        """
    }
}

@available(swift 5.0)
@available(iOS 14, macOS 12, *)
extension Author : Equatable {
    public static func ==(lhs : Author, rhs : Author) -> Bool {
        lhs.name == rhs.name && lhs.dateOfBirth == rhs.dateOfBirth
    }
}

Note that we did not add comments to the extensions of the type. Also, it isn’t always necessary to add comments. Sometimes the types are fairly simple and self explanatory.

Creating the Documentation catalog

Now that we have added comments letโ€™s add the DocC documentation.

In fact, you donโ€™t have to do much. Simply select build documentation and it should create it for you with the code, comments, and availability information that is already there.

To create our documentation just select Product > Build Documentation from the menu.

You can see that already a lot of information is available without having to add any documentation.

The documentation we add will just build on this.

Creating Documentation Catalogs

The resources that we need for documentation are added within a documentation catalog. Items like Articles, Tutorial, Sample code, images are all added to the documentation catalog. These items are used to build our documentation. Let us add a documentation catalog to our project.

  1. With our package open select File > New > File from the menu bar.
  2. Choose the Documentation catalog option from the template wizard.
  1. Click Next.
  2. You should see the catalog added to your project.
  1. Select the file called Documentation within the Documentation folder. This is the top level documentation file. We will place information about the package in here.
  2. Rename this file to match the name of our project.
  3. Next add the code shown below to our file. We will examine the different items in a moment.
# ``AmaranthineLibrary``

The types available in ths package are to be used in applications that work with books and collections of books.

## Overview

![Library Types](library)

In this documentation we will look at the different types available. The idea behind these types is to support the creation of apps that work in different libraries. This should allow all kinds of institutions to quickly develop their own solutions for in-house libraries.

### Types

| Type | Description |
| --------- | --------------------------------------- |
| `Genre` | This describes the `Genre` of the book. |
| `Book` | This represents a single book |
| `Author` | This describes the author of the book |
| `Library` | This describes the Library type. |

- <enum:Genre>

## Topics

- <doc:BookInformation>
- <doc:LibraryInformation>
- <doc:Tutorial-Table-of-Contents>

@Small {
MIT License
}
  1. Under the resources folder add any image of your choice. I have an image called “library” and have added that in there.

That’s it for now. Let us look at what we have written.

First up a lot of the formatting you see is similar to markdown style. This means that many thing like headings with a ‘#’, designing tables are already familiar. Let us look at the first line.

# ``AmaranthineLibrary``

Next we have text description giving us information about the framework. This is followed by the heading for Overview.

![Library Types](library)

This line of code adds an image to the documentation. The text in the square brackets is the description followed by the name of the image file in round brackets. This name is the same as the name used while uploading the image in step 8. It is also possible to provide variations of the image. You can provide images with different scales and support for dark mode as long as you follow the correct naming convention.

<image name>~dark<scale>.<file extension>

For example, I could have provided different version of the library image.

library~dark@2x.png
library@2x.png

The system picks the correct one based on the need.

| Type      | Description  |
| --------- | --------------------------------------- |
| `Genre` | This describes the `Genre` of the book. |
| `Book` | This represents a single book |
| `Author` | This describes the author of the book |
| `Library` | This describes the Library type. |

This creates a simple table. A single back tick is used to make the text appear in the code syntax.

- <enum:Genre>

This is another form of a link. This links directly to the Genre type documentation page. There are other ways of creating links to documentation pages. We see them in the code snippet below.

- <doc:BookInformation>
- <doc:LibraryInformation>
- <doc:Tutorial-Table-of-Contents>

Now we haven’t created these articles yet but this is how we would create links to them. The name matches the name of the article itself. It could also be a link to a tutorial page.

@Small {
MIT License
}

Finally this allows us to include any fine print text we wish to add to our page. Build the documentation and look at the output. Notice that we get errors for the links to the articles as we have created them yet. For now we will delete the links to the LibraryInformation and the Tutorial table of contents.

Next we will look at creating articles.

Creating Articles

Articles allow us to provide more information about the different types that we have declared in our code. As I mentioned earlier. It allows us to add more information to the existing documentation that has been built. Let us go ahead and create the article for the Book type.

  1. Click on File > New > File from the menu bar.
  2. Select the document type as Article from the template wizard.
  3. Name it BookInformation
  4. Create it.
  5. Add the following code to the article.
# BookInformation

The ``Book`` type represents a single book.

## Overview

![Book](book)

The type is built up using several different properties. ``Book/author``, ``Book/genre``, ``Book/pageCount``, ``Book/publishedOn``, ``Book/title``, and ``Book/isbn``. Is a ``Book`` is to be uniquely identified then the ``Book/isbn`` property can be used for the same.

### Protocols supported
- `CustomStringConvertible`
- `Equatable`

### Output format

```shell
"E-book"
"Hardbound"
"Paperback"
"Web page"
```
## Topics

### Types

- ``Book``
  1. Add an image called ‘book’ to the resources folder.

Let us have a look at the different things added.

# BookInformation

The ``Book`` type represents a single book.

First up we have the title of the article. Then we have its description. Within the description there is a link for the Book type. Included using the double back ticks. This is a good way to help people reading the documentation to directly go over to the type itself.

## Overview

![Book](book)

The type is built up using several different properties. ``Book/author``, ``Book/genre``, ``Book/pageCount``, ``Book/publishedOn``, ``Book/title``, and ``Book/isbn``. Is a ``Book`` is to be uniquely identified then the ``Book/isbn`` property can be used for the same.

Then we have the overview title with the image of a book. This is followed by a description along with links to properties within the type. Links to such properties are established using The path approach. Where we first mention the Type followed by a slash followed by the property. The rest of the article lists out the protocols that our type conforms to and the output format incase its to be printed.

Similarly we will add an article for the Author. Create a new article called author information. Add the code below.

# ``AmaranthineLibrary/Author``

@Metadata {
@DocumentationExtension(mergeBehavior: override)
}

The ``Author`` type represents the author of the book.

## Overview

![Author](author)

This type is built up using 3 properties: ``Author/name``, ``Author/email``, and ``Author/dateOfBirth``. An instance of ``Author`` is said to be unique if both the ``Author/name`` as well as the ``Author/dateOfBirth`` are unique.

## Output format for description

```shell
Author
----------
Name: ABC
Email: abc@mail.com
Birthday: 23 January 1998
"""
```

## Information
> Note: The ``Author/name`` and ``Author/dateOfBirth`` are deemed to be unique properties.

> Important: Requires Swift 5.x

> Tip: See the article on creating markup comments [Adding formatted Text to Swift](https://arunpatwardhan.com/2017/11/09/adding-formatted-text-to-swift-in-xcode/)

[arun@amaranthine.co.in](mailto:arun@amaranthine.co.in)

## Topics

### Types

``Author``

Most of the items are a the same. Let us look at some new things here.

# ``AmaranthineLibrary/Author``

Notice that the title of the article is now a link to the type within the project rather than a static name.

@Metadata {
@DocumentationExtension(mergeBehavior: override)
}

Next we have the metadata. This tell Xcode how to handle the document creation. Should it merge the auto generated documentation with the contents of our article or should the contents of the article override the information. Here we are saying it overrides.

## Information
> Note: The ``Author/name`` and ``Author/dateOfBirth`` are deemed to be unique properties.

> Important: Requires Swift 5.x

> Tip: See the article on creating markup comments [Adding formatted Text to Swift](https://arunpatwardhan.com/2017/11/09/adding-formatted-text-to-swift-in-xcode/)

[arun@amaranthine.co.in](mailto:arun@amaranthine.co.in)

This bit of code is also different. It creates sections for tips, notes, important information. It renders in the documentation with color highlights.

Build the documentation and see how it looks.

There are many other links and formatting options available.

  • You can control the page layout using tabs, tables.
  • You can add small disclosure text
  • Links can be added to specific properties and functions.
  • Extra top level documents: These are not articles related to a specific type but rather general information about the project.
  • Availability for the documentation
  • Comments: Items that are not rendered but are present for the creator of the documentation to take notes
  • Page appearance

Don’t forget to look at the completed code to see the different kinds of formats that have been used.

Next we will look at creating tutorials.

Creating tutorials

Tutorials as the name suggests are simple guides that walk through the usage of your code. Its a great way to help users of your code to learn how to use the types and functions that you have declared.

Tutorials are easy to create. Lets start of by creating the table of contents file.

  1. Click on File > New > File from the menu bar.
  2. Choose Tutorial Table of Contents.
  3. Give it a name
  4. Create it.
  5. It should come pre-populated with some formatted text to show the table of contents.
  6. Replace that with the code shown below. We will explore the different parts of the text in a moment.
@Tutorials(name: "Using the different types available") {
@Intro(title: "How to use the different types") {
In this tutorial we will look at creating and using the different types.

@Image(source: library.png, alt: "Library")
}

@Volume(name: "Creating types") {

First we will look at how to create instances of the different types.
@Image(source: create.png, alt: "Create")

@Chapter(name: "Author") {
In this chapter we look at how to create objects of type ``AmaranthineLibrary/Author``.
@Image(source: author.png, alt: "Author")
@TutorialReference(tutorial: "doc:AuthorTutorial")
}

@Chapter(name: "Genre") {
In this chapter we look at how to create objects of type ``AmaranthineLibrary/Genre``.
@Image(source: genre.png, alt: "Genre")
@TutorialReference(tutorial: "doc:GenreTutorial")
}

@Chapter(name: "Book") {
In this chapter we look at how to create objects of type ``AmaranthineLibrary/Book``.
@Image(source: book.png, alt: "Book")
@TutorialReference(tutorial: "doc:BookTutorial")
}

@Chapter(name: "Library") {
In this chapter we look at how to create objects of type ``AmaranthineLibrary/Library``.
@Image(source: library.png, alt: "Library")
@TutorialReference(tutorial: "doc:LibraryTutorial")
}
}

@Volume(name: "Working with the library") {
Next we will look at how all the types work together as a part of the library.

@Image(source: assemble.png, alt: "Assemble")

@Chapter(name: "Working with the library") {
In this chapter we look at how to use the ``AmaranthineLibrary/Library`` object.
@Image(source: library.png, alt: "Library")
@TutorialReference(tutorial: "doc:UsingTheLibraryTutorial")
}
}

@Resources {
Explore more resources for learning about the different features that we have used in Swift.

@Videos(destination: "https://www.youtube.com/channel/UC127UHd8V7bxPQYnd9QrN8w") {
To view various blog articles and videos.

- [My Blog](https://www.arunpatwardhan.com/)
}

@SampleCode(destination: "https://github.com/AmaranthineTech") {
Download and explore sample code projects.

- [Sample code](https://github.com/AmaranthineTech/)
}

@Documentation(destination: "https://amaranthinerandomgenerators.github.io/documentation/amaranthinerandomgenerators/") {
Browse and search documentation for ``AmaranthineLibrary`` project online.

- [AmaranthineLibrary](https://amaranthinelibrary.github.io/documentation/amaranthinelibrary/)
}
}
}

Let us examine each statement block line by line.

@Tutorials(name: "Using the different types available") 

Right at the top we have the title for the tutorial. All the chapter and volume listings are within this block.

@Intro(title: "How to use the different types") {
In this tutorial we will look at creating and using the different types.

@Image(source: library.png, alt: "Library")
}

Then we have the introduction for the tutorial. Here we can give a brief introduction about the tutorial itself. We can add artwork to help illustrate things for the user.

@Volume(name: "Creating types") {

First we will look at how to create instances of the different types.
@Image(source: create.png, alt: "Create")

@Chapter(name: "Author") {
In this chapter we look at how to create objects of type ``AmaranthineLibrary/Author``.
@Image(source: author.png, alt: "Author")
@TutorialReference(tutorial: "doc:AuthorTutorial")
}

...
}

Next we provide the list of chapters. We can directly provide the list of chapters, or, if our tutorial covers different sections we can have multiple volumes each with a list of chapters. That is what I have done in this example.

The name of the volume, some text explains what is covered in this volume. With the chapter blocks in it. The chapters have a similar structure with name, text, image, and a link to the tutorial document.

@Resources {
Explore more resources for learning about the different features that we have used in Swift.

@Videos(destination: "https://www.youtube.com/channel/UC127UHd8V7bxPQYnd9QrN8w") {
To view various blog articles and videos.

- [My Blog](https://www.arunpatwardhan.com/)
}

@SampleCode(destination: "https://github.com/AmaranthineTech") {
Download and explore sample code projects.

- [Sample code](https://github.com/AmaranthineTech/)
}

@Documentation(destination: "https://amaranthinerandomgenerators.github.io/documentation/amaranthinerandomgenerators/") {
Browse and search documentation for ``AmaranthineLibrary`` project online.

- [AmaranthineLibrary](https://amaranthinelibrary.github.io/documentation/amaranthinelibrary/)
}
}

At the end there is a resources block. This is a great place to put links to other resources that the reader may find useful. These can be categorized to give the reader more information. Here are some of the categories:

  • Documentation
  • Sample code
  • Videos
  • Forums
  • Downloads

Each of these can contain multiple links. Before we build the documentation let us add a tutorial document. In order to do that let us remove the extra volumes and chapters from the table of contents for the moment. This can be added later. Your final code should look like:

@Tutorials(name: "Using the different types available") {
@Intro(title: "How to use the different types") {
In this tutorial we will look at creating and using the different types.

@Image(source: library.png, alt: "Library")
}

@Volume(name: "Creating types") {

First we will look at how to create instances of the different types.
@Image(source: create.png, alt: "Create")

@Chapter(name: "Book") {
In this chapter we look at how to create objects of type ``AmaranthineLibrary/Book``.
@Image(source: book.png, alt: "Book")
@TutorialReference(tutorial: "doc:BookTutorial")
}
}

@Resources {
Explore more resources for learning about the different features that we have used in Swift.

@Videos(destination: "https://www.youtube.com/channel/UC127UHd8V7bxPQYnd9QrN8w") {
To view various blog articles and videos.

- [My Blog](https://www.arunpatwardhan.com/)
}

@SampleCode(destination: "https://github.com/AmaranthineTech") {
Download and explore sample code projects.

- [Sample code](https://github.com/AmaranthineTech/)
}

@Documentation(destination: "https://amaranthinerandomgenerators.github.io/documentation/amaranthinerandomgenerators/") {
Browse and search documentation for ``AmaranthineLibrary`` project online.

- [AmaranthineLibrary](https://amaranthinelibrary.github.io/documentation/amaranthinelibrary/)
}
}
}

Also add the create image to the resources folder. Now we can create our tutorial document.

  1. Click on File > New > File from the menu bar.
  2. Select tutorial file from the template wizard
  3. Name it ‘BookTutorial’
  4. Replace the prefilled text with the markdown shown below
@Tutorial(time: 10) {
@Intro(title: "Creating an instance of Book.") {
We will look at the steps involved in creating an instance of Book.
}

@Section(title: "Create an Book object") {
@ContentAndMedia {
We will look at the steps involved in creating an instance of Book.

@Image(source: book.png, alt: "Book")
}

@Steps {
@Step {
Create the author object

@Code(name: "BookCodeFile.swift", file: BookCodeFile.swift)
}

@Step {
Create the variable that holds the genre.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-1.swift)
}

@Step {
Create the variable that holds the book style.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-2.swift)
}

@Step {
Gather additional book details.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-3.swift)
}

@Step {
Create the variable that holds the book.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-4.swift)
}
}
}
}

Let us explore what is happening in here.

@Tutorial(time: 10) {

We start off by specifying the time estimate for completing the tasks. This is in minutes.

@Intro(title: "Creating an instance of Book.") {
We will look at the steps involved in creating an instance of Book.
}

Next we provide an introduction for this specific tutorial.

@Section(title: "Create an Book object") {

Then we declare the section for this tutorial. The section contains the steps for a specific task.

@ContentAndMedia {
We will look at the steps involved in creating an instance of Book.

@Image(source: book.png, alt: "Book")
}

We provide a little description for the section along with an image using the ContentAndMedia block.

@Steps {
@Step {
Create the author object

@Code(name: "BookCodeFile.swift", file: BookCodeFile.swift)
}

@Step {
Create the variable that holds the genre.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-1.swift)
}

@Step {
Create the variable that holds the book style.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-2.swift)
}

@Step {
Gather additional book details.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-3.swift)
}

@Step {
Create the variable that holds the book.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-4.swift)
}
}

Then we have the steps within the @Steps block. Each step is in its own @Step block. Note the difference between the two. The outer one is @Steps to indicate it holds a series of steps. Inside this is the @Step which represents a single step.

Each step contains the description for that step along with its @Code block. The way the tutorial works is that it walks the reader through a series of tasks that it performs. What is to be done is described in the text and a sample preview for the code is generated through the code file mentioned in the code block.

We will need to upload a series of code files. Each file contains additional code. Listing them in sequence generates the flow. Add the following files to the resources folder of your documentation. Name them BookCodeFile.swift, BookCodeFile-1.swift, BookCodeFile-2.swift, BookCodeFile-3.swift, and BookCodeFile-4.swift.

BookCodeFile.swift

//
//  BookCodeFile.swift
//  
//
//  Created by Arun Patwardhan on 09/08/23.
//

import AmaranthineLibrary

let authorName      : String    = "Arun"
let authorEmail     : String    = "arun@mail.com"
let authorDOB       : Date      = Date(timeIntervalSince1970: 123456789)
let authorPhone     : String    = "9182736450"
let authorLink      : URL       = URL(string: "https://arunpatwardhan.com")

let arun            : Author    = Author(name: authorName,
                                     email: authorEmail,
                                     dateOfBirth: authorDOB,
                                     phone: authorPhone,
                                     photo: nil,
                                     website: authorLink)

BookCodeFile-1.swift

//
//  BookCodeFile.swift
//
//
//  Created by Arun Patwardhan on 09/08/23.
//

import AmaranthineLibrary

let authorName      : String    = "Arun"
let authorEmail     : String    = "arun@mail.com"
let authorDOB       : Date      = Date(timeIntervalSince1970: 123456789)
let authorPhone     : String    = "9182736450"
let authorLink      : URL       = URL(string: "https://arunpatwardhan.com")

let arun            : Author    = Author(name: authorName,
                                     email: authorEmail,
                                     dateOfBirth: authorDOB,
                                     phone: authorPhone,
                                     photo: nil,
                                     website: authorLink)

let bookGenre       : Genre     = Genre.educational

BookCodeFile-2.swift

//
//  BookCodeFile.swift
//
//
//  Created by Arun Patwardhan on 09/08/23.
//

import AmaranthineLibrary

let authorName      : String    = "Arun"
let authorEmail     : String    = "arun@mail.com"
let authorDOB       : Date      = Date(timeIntervalSince1970: 123456789)
let authorPhone     : String    = "9182736450"
let authorLink      : URL       = URL(string: "https://arunpatwardhan.com")

let arun            : Author    = Author(name: authorName,
                                     email: authorEmail,
                                     dateOfBirth: authorDOB,
                                     phone: authorPhone,
                                     photo: nil,
                                     website: authorLink)

let bookGenre       : Genre     = Genre.educational

let bookStyle       : BookStyle = BookStyle.paperback

BookCodeFile-3.swift

//
//  BookCodeFile.swift
//
//
//  Created by Arun Patwardhan on 09/08/23.
//

import AmaranthineLibrary

let authorName      : String    = "Arun"
let authorEmail     : String    = "arun@mail.com"
let authorDOB       : Date      = Date(timeIntervalSince1970: 123456789)
let authorPhone     : String    = "9182736450"
let authorLink      : URL       = URL(string: "https://arunpatwardhan.com")

let arun            : Author    = Author(name: authorName,
                                     email: authorEmail,
                                     dateOfBirth: authorDOB,
                                     phone: authorPhone,
                                     photo: nil,
                                     website: authorLink)

let bookGenre       : Genre     = Genre.educational

let bookStyle       : BookStyle = BookStyle.paperback

let bookTitle       : String    = "Introduction to Swift"
let bookISBN        : String    = "34243-3433-2"
let pageCount       : Int       = 987
let publicationDate : Date      = Date(timeIntervalSince1970: 9876543210)

BookCodeFile-4.swift

//
//  BookCodeFile.swift
//
//  BookCodeFile.swift
//
//
//  Created by Arun Patwardhan on 09/08/23.
//

import AmaranthineLibrary

let authorName      : String    = "Arun"
let authorEmail     : String    = "arun@mail.com"
let authorDOB       : Date      = Date(timeIntervalSince1970: 123456789)
let authorPhone     : String    = "9182736450"
let authorLink      : URL       = URL(string: "https://arunpatwardhan.com")

let arun            : Author    = Author(name: authorName,
                                     email: authorEmail,
                                     dateOfBirth: authorDOB,
                                     phone: authorPhone,
                                     photo: nil,
                                     website: authorLink)

let bookGenre       : Genre     = Genre.educational

let bookStyle       : BookStyle = BookStyle.paperback

let bookTitle       : String    = "Introduction to Swift"
let bookISBN        : String    = "34243-3433-2"
let pageCount       : Int       = 987
let publicationDate : Date      = Date(timeIntervalSince1970: 9876543210)

let swiftTextBook   : Book      = Book(title: bookTitle,
                                       author: arun,
                                       publishedOn: publicationDate,
                                       isbn: bookISBN,
                                       pageCount: pageCount,
                                       genre: bookGenre,
                                       format: bookStyle)

Build the documentation and see how it renders the tutorial. It should look like this:

You can add preview images to your tutorial too to give a visual preview for your code. This is really useful when you are creating tutorials for UI based elements.

Adding assessments

One nice feature of tutorial is the ability to add assessments.

Assessments are a good way of helping readers determine if they have understood specific aspects of the code well. Itโ€™s also a good way to drive home key concepts related to the code.

Assessments are added to the tutorial and is located at the bottom of the tutorial section. Add the following to our Book Tutorial:

@Assessments {
@MultipleChoice {

Which of the following types is not used while creating an instance of a `Book`?

@Choice(isCorrect: false) {
`float`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}

@Choice(isCorrect: false) {
`Data`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}

@Choice(isCorrect: true) {
`Author`

@Justification(reaction: "That's right!") {
A `Book` has an `Author`.
}
}

@Choice(isCorrect: false) {
`Bool`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}
}
}

Let us explore each item in this.

@Assessments {

First we have our assessments block. All our multi choice questions go in here.

@MultipleChoice {

Which of the following types is not used while creating an instance of a `Book`?

Then we have the multi choice block along with the question itself.

@Choice(isCorrect: false) {
`float`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}

A MulitpleChoice block contains 2-4 choices. Each choice is represented with its own @Choice block. A choice block has a boolean flag indicating if its the right answer, the choice value, and a hint in the form of a justification to guide the reader to the correct value in case the choice isn’t correct.

Your complete tutorial should now look like:

@Tutorial(time: 10) {
@Intro(title: "Creating an instance of Book.") {
We will look at the steps involved in creating an instance of Book.
}

@Section(title: "Create an Book object") {
@ContentAndMedia {
We will look at the steps involved in creating an instance of Book.

@Image(source: book.png, alt: "Book")
}

@Steps {
@Step {
Create the author object

@Code(name: "BookCodeFile.swift", file: BookCodeFile.swift)
}

@Step {
Create the variable that holds the genre.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-1.swift)
}

@Step {
Create the variable that holds the book style.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-2.swift)
}

@Step {
Gather additional book details.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-3.swift)
}

@Step {
Create the variable that holds the book.

@Code(name: "BookCodeFile.swift", file: BookCodeFile-4.swift)
}
}
}

@Assessments {
@MultipleChoice {

Which of the following types is not used while creating an instance of a `Book`?

@Choice(isCorrect: false) {
`float`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}

@Choice(isCorrect: false) {
`Data`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}

@Choice(isCorrect: true) {
`Author`

@Justification(reaction: "That's right!") {
A `Book` has an `Author`.
}
}

@Choice(isCorrect: false) {
`Bool`

@Justification(reaction: "Try again!") {
Have a look at the `Book` type to see what has been used.
}
}
}
}
}

Build the documentation. Explore the tutorial and its assessment. It should look like this. The incorrect answers are highlighted in red while the correct one is in green.

That’s it. That covers the basic elements of creating documentation and tutorials for your code. Don’t forget to look at the completed code below.

Top level documentation and other markdown attributes

There are many kinds of attributes available for markdown. We have already seen some of them above. Lets look at a few more.

@MetaData

This attribute allows us to specify how DocC should build this document. Here are some of the items you can mention in there:

AttributeDescriptionPossible values
@DocumentationExtensionUsed to indicate if the contents of the article should override the default documentation or be appended to it.override, append
@PageColorUsed to specify the color to be used for the banner at the top of the pageblue, gray, green, orange, purple, red, yellow
@TechnologyRootUsed to indicate that this is a top level document and that it is not related to any specific type or code in the framework. This is useful when we want to provide some other information not related to the API in question.
@AvailableIndicates the availability of the documentation itself.Platform: iOS, macOS, watchOS, tvOS
@CallToActionThis is used to provide links to resources or downloads associated with that particular page.Purpose argument can have: download, link
@PageKindUsed to specify if the page added is an article or a sample code that is being displayed.article, samplecode
@PageImageUsed to provide an image for the page.Purpose argument can have: icon, card
@DisplayNameUsed to provide a custom name for a page rather than the symbol’s name.String
@SupportedLanguageUsed to specify which programming language supports the specific feature.swift, objc, objective-c

@Options

Similarly we can configure some options for the documentation. This controls how the documentation is rendered. It could be for a specific page or for all the pages in the API. Here are some of the options that we can configure.

AttributeDescriptionpossible values
@AutomaticSeeAlsoUsed to indicate if the see also section is automatically created or not.enabled, disabled
@AutomaticTitleHeadingUsed to indicate if the title head is automatically created or not.enabled, disabled
@TopicsVisualStyleUsed to specify how the topics on a page should be shown.list, compactGrid, detailedGrid, hidden
@AutomaticArticleSubheadingUsed to indicate if the article subheading is automatically created or not.enabled, disabled

@Row

We can add rows and columns too.

@Row {
@Column {
Metadata
}


@Column {
<doc:Author>,
<doc:LibraryInformation>
}
}

@Row {
@Column {
Options
}


@Column {
<doc:AmaranthineLibrary>
}
}

@Row {
@Column {
Tip, Note, Important
}


@Column {
<doc:Author>
}
}

@Row {
@Column {
Tutorials
}


@Column {
<doc:Tutorial-Table-of-Contents>, <doc:AuthorTutorial>, <doc:BookTutorial>, <doc:GenreTutorial>, <doc:UsingTheLibraryTutorial>
}
}

@Row {
@Column {
Assessemnts
}


@Column {
<doc:BookTutorial>
}
}

The above code generates a systematic structure like this:

@TabNavigator

We can offer information on a page with the help of a tab navigator too. This allows us to quickly show multiple options or related information in a structured way.

@TabNavigator {
@Tab("add") {
![add](add)
}

@Tab("assemble") {
![assemble](assemble)
}

@Tab("author") {
![author](author)
}

@Tab("book") {
![book](book)
}

@Tab("checkout") {
![checkout](checkout)
}

@Tab("create") {
![create](create)
}

@Tab("find") {
![find](find)
}

@Tab("genre") {
![genre](genre)
}

@Tab("library") {
![library](library)
}
}

This renders it as:

If there are fewer tabs then it renders slightly differently.

@Links

We can add a list of links too.

@Links(visualStyle: list) {
- <doc:AuthorTutorial>
- <doc:BookTutorial>
- <doc:GenreTutorial>
- <doc:LibraryTutorial>
}

This renders into a simple list of links. You can choose to have it in a compactGrid style or detailedGrid style.

@Small

There is also a way to add small disclaimer or licensing text using the @Small block.

@Small {
MIT License

Copyright (c) 2015 Amaranthine

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
}

This renders it as:

@Comment

Just like we can have comments in our code, we can have comments for our documentation too. The documentation builder does not render them and it is only meant for the author(s) of the documentation. This is a good way to put notes in for things that need to be done.

@Comment {
Dont forget to change the name of this file.
}

Exporting documentation

Now that we have seen different ways of documenting our code its time to start sharing it with our users. Of course when ever users of our package add the package to their project they can simply build the documentation as we have been doing so far. But in some situations users would like to go through the documentation before hand or would like to access it to check something. It is possible to export our documentation to make it accessible to them.

There are a couple of ways of exporting our documentation:

  • Directly export the documentation from the graphical user interface
  • Using the docc command from the command line interface

Let us look at both.

Exporting the documentation via the GUI

  1. First build the documentation for your project.
  2. Select the top level documentation file from the documentation window.
  1. Hover over the right hand side of the documentation name. You should see a more button with 3 dots appear.
  2. Click on the 3 dots and choose “Export”
  1. Choose where you wish to save the archive.
  2. Export it.
  3. Now open the archive by double clicking on the file.
  4. You should see the same documentation but under the imported catalog section.

Export using the command line

  1. First make sure that your project is allready pushed and commited to the github archive.
  2. Now we will be using the Swift-DocC plugin to generate the documentation. We need to add it as a dependency to the Swift Package. Update the Package.swift file to include the dependency.
// swift-tools-version: 5.8
// The swift-tools-version declares the minimum version of Swift required to build this package.

import PackageDescription

let package = Package(
    name: "AmaranthineLibrary",
    platforms: [
        .iOS(.v14),
        .macOS(.v11),
      ],
    products: [
        // Products define the executables and libraries a package produces, and make them visible to other packages.
        .library(
            name: "AmaranthineLibrary",
            targets: ["AmaranthineLibrary"]),
    ],
    dependencies: [
        // Dependencies declare other packages that this package depends on.
        // .package(url: /* package url */, from: "1.0.0"),
        .package(url: "https://github.com/apple/swift-docc-plugin", from: "1.0.0"),
    ],
    targets: [
        // Targets are the basic building blocks of a package. A target can define a module or a test suite.
        // Targets can depend on other targets in this package, and on products in packages this package depends on.
        .target(
            name: "AmaranthineLibrary",
            dependencies: []),
        .testTarget(
            name: "AmaranthineLibraryTests",
            dependencies: ["AmaranthineLibrary"]),
    ]
)
  1. Next we will run the swift command to generate documentation. Run the following command in your package folder.
swift package generate-documentation --source-service github --source-service-base-url https://github.com/AmaranthineTech/AmaranthineLibrary/blob/main --checkout-path /Users/instructor/Developer/AmaranthineLibrary/

Update the paths to match your own implementation. I have cloned the git repository in the /Users/instructor/Developer/ folder.

When you run the command it will tell you where the doccarchive is saved.

  1. Copy the doccarchive and share it.
  2. Open it to view the links to the different files. These links are generated thanks to the --source-service and --source-service-base-url options.

The links to the files should look like this:

This is one of the big advantages of generating the archive via the command line. You could also use the xcodebuild and xcrun to generate the documentation too.


Hosting the documentation

Exporting documentation is one way of sharing the documentation with users. But it would be even better if we could publish it as a webpage. Let us look at how to do that.

There are a couple of ways of publishing the documentation to a website.

  • File server
  • Web server with custom routing
  • Static pages on github

We will look at how to host them as static pages on github.

In order to host static pages on Github you will need a Github account. You can create one for free if you want.

There are 3 broad steps involved in hosting our documentation webpage on Github.

  1. Creating the Github repository for hosting the webpages
  2. Generating the publishable version of our documentation
  3. Uploading the documentation to Github.

Let’s look at those 3 steps in detail.

Step 1: Creating a Github repository for hosting the web pages.

We are going to use a feature called Github Pages. As explained on the website:

GitHub Pages is a static site hosting service that takes HTML, CSS, and JavaScript files straight from a repository on GitHub, optionally runs the files through a build process, and publishes a website.

Github Documentation

There are 3 types of sites that can be hosted:

TypeDescriptionSample URL
ProjectThe site is connected to a project on Github
UserThe site is hosted in a repository owned by a personal user account.<username>.github.io
OrganisationThe site is hosted in a repository owned by an organisation account.<organisation>.github.io

Depending on your needs you can go in for any one of those. For this demo we will be going in for an Organisation site.

The name of the repository will be in the format mentioned in the sample url above. So let us go ahead and create one.

  1. Create an organisation on Github if needed. You can use an existing one if you want.
  2. Next we will create a repository to host our website. Click on repository and create new.
  3. We need to provide the name of our repository. It should follow the format: <organisation name>.github.io .
  4. Provide a description, this is optional.
  5. Set the site as public or private depending on your requirements.
  6. Create the repository.
  7. Navigate to the repository
  8. Go to settings
  9. Select the pages tab.
  10. Make sure “Deploy from a branch” is sected under source.
  11. Under branch select main and the folder as /root.
  12. Your pages screen should look like this:
  1. Go back to your code section of the repository.
  2. Add a new file called readme.md. Put some basic text in it.
  3. Switch back to the settings > pages section of the repository.
  4. You should see a link to the repository.
  1. Click on Visit site. You should see your readme.md file open in your browser. We will be replacing it with our docc documentation.
  2. Let us clone this repository on our computer.
  3. Now we can add our files there. Run the following commands. I will be creating the repository in the ~/Developer folder on my computer.
cd ~/Developer
git clone https://github.com/AmaranthineLibrary/amaranthinelibrary.github.io
cd amaranthinelibrary.github.io
mkdir docs

Step 2: Generating a publishable version of our documentation

Now that our repository is ready we will generate the documentation.

There are couple of ways of generating that documentation. However, we will simply extract it from the archive we created previously.

  1. Copy the archive from the exporting section where we used the Swift-DocC plugin.
  2. Save it within the ~/Developers folder.
  3. View the contents of the archive by control clicking on it and selecting “Show Package Contents”.
  1. Copy the contents of that folder.
  2. Paste them in the website repository we cloned on our computer, within the docs folder.

Step 3: Uploading the documentation and publishing

The next and final step is to upload this to github and its ready. Use the following commands:

cd ~/Developer/amaranthinelibrary.github.io
git add docs
git commit -m "New files"
git push

Thats it. We have uploaded our documentation. Now we will modify our page to ue the docs folder as source.

Go back to github.com and settings for your repository. Update the pages sestion to use the source as docs.

To view it use the following link format:

https://<repository link/documentation/target

Here are the links to the documentation that I created.

https://amaranthinelibrary.github.io/documentation/bloginformation

https://amaranthinelibrary.github.io/documentation/amaranthinelibrary

There are 2 because i added a top level documentation.


Final thoughts

There you go. We have successfully created, viewed, exported, and hosted documentation for our API using Swift DocC.

As you can see the process is fairly simple and straightforward. Yes, it does appear like its a lot of work, but building this practice will go a long way in making your code more useful, and easy to understand for anyone that’s using your code.

The best way to work with DocC is to start writing the comments, availability attributes, articles, and tutorials as you develop your code. This is far better than leaving it as a standalone activity.

So go ahead, use DocC in as many places as possible, even app projects. It will make life very simple.

Download

You can download the Swift Package Manager project here.


Video

Creating Code Snippets in Xcode

What are code snippets?

Code snippets are as the name suggests, short pieces of code that can quickly be inserted into your code file. This is done either by dragging the snippet or by typing out the completion. Code snippets are very easy to create and use and can be applied in a wide variety of situations.

We will look at how you can create & use snippets. The following example is done in a playground, but this could be done from anywhere within Xcode.

Note: The example below was performed on Xcode 11.7

How do we create code snippets?

  1. Start off by writing the code or text that you want to convert into a snippet. For example, I have a set of comments that I add at the start of every function. Write it down.
/**
 This function performs a comparison of the 2 objects
 - important: This function does not perform data validation.
 - returns: `Bool`.
 - requires: iOS 13 or later
 - Since: iOS 13
 - parameter lhsValue: This holds the value on the lhs of the operator
 - parameter rhsValue: This holds the value on the rhs of the operator
 - Example: `var answer =  venueAddress == hotelAddress`
 - author: Arun Patwardhan
 - copyright: Copyright (c) Amaranthine 2020
 - date: 14th September 2020
 - version: 1.0
 */

2. Select it.
3. From the menu bar select Editor > Create Code Snippet.

This brings up the snippet editor.
4. Give your snippet the following details.

OptionDescription
NameThis is the name of your code snippet.
PlatformThis determines whether your snippet is available only for certain platforms: say only for iOS.
AvailabilityThis determines the place where the snippet can be added.
CompletionThis is the word that we will be typing in the Xcode editor to trigger the implementation of the snippet
LanguageThis specifies the language for which the snippet will be applied.

Name: Func Documentation

Language: Swift

Platform: All

Availability: All scopes

Completion: doc

Note that the values for Name and Completion can be whatever you want.

This is how the snippet should look.

5. Now we will try to use it in the editor. Start typing the completion word in the Xcode editor.

6. Select the snippet with your name and completion.
7. Hit enter. You should see the comments you want appearing in the editor.

Placeholder

We can make our snippet above even better by using placeholders. Placeholders are pieces of text that can be replaced by the user. They also give information about what is expected in the placeholder.

We can add place holders by simply typing the hint inside placeholder brackets. Placeholder brackets are nothing but open <# and closing #>. For example:

<# some text #>

Which appears as

The user will simply click on the “some text” placeholder.

There are plenty of places in our comments where we can use placeholders. When we use the code snippet it should put comments with place holders in them.

  1. Let us change the comments in our Xcode editor first. We will edit the snippet later on. Make the changes as shown below.
/**
 <# put the description of your function here #>
 - important: <# mention some important points here #>
 - returns: `<# return type #>`.
 - requires: iOS  <#iOS Version#>  or later
 - Since: iOS  <#iOS Version#>
 - parameter <#param 1#>: This holds the value on the lhs of the operator
 - parameter <#param2#>: This holds the value on the rhs of the operator
 - Example: `<#put some example code here#>`
 - author: Arun Patwardhan
 - copyright: Copyright (c) Amaranthine 2020
 - date: <#day#>  <#month#>  <#year#>
 - version: 1.0
 */

We have made the following items into comments.

  • Description
  • OS Version
  • Return type
  • Important comments
  • Parameter 1 & 2 names
  • Sample code
  • Day, Month, & Year

Of course, there are other things we could change too. Feel free to make any other changes you can think of.

2. Let us now copy these changes to the code snippet we created. Copy the code from the Xcode editor.

To bring the snippet editor again simply click on the add object button in the upper right hand corner of Xcode.

4. Select the snippet from the list on the left and click edit.
5. Paste the code that you just copied. Your snippet editor should look like this:

6. Click on ‘Done’ once you are finished making changes. Your snippet will now be ready.

7. Try adding the snippet into your editor just like before. Simply type in the completion for your snippet.

Dragging snippets

We can use the autocompletion we saw earlier. But it is also possible for us to drag snippets.

Exporting code snippets

Once created it is possible to export/import code snippets too. All the snippets are located in the following folder.

~/Library/Developer/Xcode/UserData/CodeSnippets/

Any snippets you have created will be located there.

Any new snippets to be added will have to be added there.

Summary

Code snippets are easy to create and have several advantages:

  1. They improve the developers experience
  2. Promote consistent code
  3. Speeds up the process of writing code
  4. Encourages developers to use each others snippets and gain the first 3 advantages.

Creating and using snippets is very very easy and has a lot of benefits. So go ahead and create snippets.

Using Swift Package Manager

About Swift Package Manager

The Swift Package Manager is the tool used to build Applications and Libraries. it streamlines the process of managing multiple Modules & Packages. Before we go ahead and learn to use Swift Package Manager we need to get familiar with some basic terminology.

Modules

Modules are used to specify a namespace and used to control access to that particular piece of code. Everything in Swift is organised as a module. An entire app can fit into a module or an app can be made using multiple modules. The fact that we can build modules using other modules means that reusing code becomes a lot easier. So, when we make an iOS App with Xcode and Swift. The entire app is considered a single module.

Targets

Targets are the end product that we want to make. So an app for iOS is a separate target. A library is a target. An app for macOS is a separate target. You can have many targets. Some can be for testing purposes only.

Packages

Packages group the necessary source files together. A package can contain more than one target. Normally one would create a package for a family of products. For example: you want to make a photo editing app that runs on macOS & iOS. You would create one package for it. That package would have 2 targets: an iOS App & a macOS App.

Products

This is a categorisation of your packages. There are 2 types of products. Executables or Libraries. A library contains the module which can be reused elsewhere. Executables are application that run & may make use of other modules.

Dependencies

Dependencies are the modules or the pieces of code that are required to make the different targets within the package. These are normally provided as URLs.

End Products

*NOTE:ย Before you get started you must be familiar withย Setting up Swift on Linux. If you haven’t done that then please go through the updated article:ย UPDATE: Swift on Linux. This also makes use of Swift Package Manager.

Example

So let us get started with an example. We are going to learn how to create:

  • a library package called ErrorTypes
  • a library package, called MathOperations,ย that uses the ErrorTypes library package
  • an executable package called Calcย that makes use of theย MathOperations package.

We will see how to create all three elements. Also I have uploaded theย ErrorTypes & MathOperations packages to the http://www.github.com repository to demonstrate the use of dependencies. You can also create your own local git repositories if you wish.

To illustrate the folder hierarchy: I have created a folder called “Developer” in my Ubuntu linux home folder. Within that I have created a folder called “SPMDEMO“. All the paths that I will be using will be with reference to these folders. You should see a structure like this:

/home/admin/Developer/SPMDEMO/ErrorTypes
/home/admin/Developer/SPMDEMO/MathOperations
/home/admin/Developer/SPMDEMO/Calc

You are free to follow this exercise using your own folder locations. Just modify the paths accordingly.

swift package init
swift package init --type executable
swift build

If you need help with the commands run:

swift package --help
swift --help

Creating a Package

  1. First let us start off by creating theย ErrorTypes package.
    mkdir ErrorTypes
  2. Navigate to the folder and create the package:
  3. cd ErrorTypes
    swift package init
    

    By default init will create a library package type.

  4. Navigate to the folder containing the source files:
    cd ./Sources/ErrorTypes/
  5. Open theย ErrorTypes.swift file and write the following code
    public enum ErrorCodes : Error
    {
         case FileNotFound(String)
         case DivideByZero(String)
         case UnknownError(String)
    }
    
    public struct MathConstants
    {
         static let pi : Float = 3.14159
         static let e ย : Float = 2.68791
    }
    

    Feel free to add some code of your own. The above is just an example.

  6. Run the command to build to make sure that there aren’t any issues. You shouldn’t have any as there are no dependencies of any kind. Its a simple straightforward piece of code.
    swift build
  7. If everything is fine check your code into a git repository. This can be local or on the web. Remember that we will need the URL to this repository.
  8. Navigate back to the SPMDEMO folder.
    cd ~/Developer/SPMDEMO/
  9. Create a folder calledย MathOperations.
    mkdir MathOperations
  10. Navigate to the newly created folder and run the command to create a library package.
    cd MathOperations
    swift package init
    
  11. Navigate to the sources folder:
    cd ./Sources/MathOperations/
  12. Open theย MathOperations.swift file and write the following code.
    import ErrorTypes
    
    public struct MathOperations
    {
         public static func add(Number num1 : Int, with num2 : Int) -> Int
         {
              return num1 + num2
         }
    
         public static func mult(Number num1 : Int, with num2 : Int) -> Int
         {
              return num1 * num2
         }
    
         public static func div(Number num1 : Int, by num2 : Int) throws -> Int
         {
              guard num2 > 0
              else
              {
              throw ErrorCodes.DivideByZero("You are dividing by zero. The second argument is incorrect.")
              }
    
              return num1 / num2
         }
    
         public static func sub(_ num1 : Int, from num2 : Int) -> Int
         {
              return num2 - num1
         }
    }
    
  13. Before we build we need to modify theย Packages.swift file to indicate there is a dependency.
    Notice that in the MathOperations.swift file we are importing a module called ErrorTypes. We just created it. But just because we created it doesn’t mean it will be added automatically. We need to pull that module into our own

    Also notice that I have provided access specifiersย “public” everywhere. This ensures that the code written in one module is accessible in the other.

    Navigate to the MathOperations parent folder.

    cd ~/Developer/SPMDEMO/MathOperations/
  14. Open theย Packages.swift file and make the changes as shown below:
    // swift-tools-version:4.0
    // The swift-tools-version declares the minimum version of Swift required to build this package.
    
    import PackageDescription
    
    let package = Package(name: "MathOperations",
         products: [
              // Products define the executables and libraries produced by a package, and make them visible to other packages.
              .library(name: "MathOperations", targets: ["MathOperations"]),
         ],
    
         dependencies: [
              // Dependencies declare other packages that this package depends on.
              .package(url:"https://github.com/AmaranthineTech/ErrorTypes.git", from:"1.0.0"),
         ],
    
         targets: [
              // Targets are the basic building blocks of a package. A target can define a module or a test suite.
              // Targets can depend on other targets in this package, and on products in packages which this package depends on.
              .target(name: "MathOperations", dependencies: ["ErrorTypes"]),
              .testTarget(name: "MathOperationsTests", dependencies:   ["MathOperations"]),]
    )
    
  15. Once these changes are made save the file and run the command
    swift build

    If you typed everything correctly then you should see the source code for the ErrorTypes module being pulled in and the build being successful.Here are some common mistakes:
    – Forgetting to write the import ErrorTypes statement
    – Error in the URL
    – The from tag not matching the tag in the repository
    – Access specifiers are incorrect or missing
    – Not mentioning the dependencies in the target

  16. Just like with the ErrorTypes module create a git repository for the MathOperations module.
  17. Now let us make theย Calc executable that will use theย MathOperations library. First navigate back to the SPMDEMO folder and create a folder calledย Calc.
    cd ~/Developer/SPMDEMO/
    mkdir Calc
    
  18. This time we are going to create an executable package. Run the command:
    swift package init --type executable

    This also creates a similar folder structure as in the case of the library.

  19. Navigate to the folder containing theย main.swift file.
    cd ./Sources/Calc/
  20. Modify theย main.swift file as shown below:
    import MathOperations
    
    //testing addition
    var result : Int = MathOperations.add(Number: 33, with: 29)
    print("Result of adding 33 with 29 is: \(result)")
    
    //testing multiplication
    result = MathOperations.mult(Number: 33, with: 29)
    print("Result of multiplying 33 with 29 is: \(result)")
    
    //testing division
    do
    {
         result = try MathOperations.div(Number: 33, by: 0)
         print("Result of dividing 33 by 29 is: \(result)")
    }
    catch let error
    {
         print("ERROR: \(error)")
    }
    
    //testing subtraction
    result = MathOperations.sub(3, from: 29)print("Result of subtracting 3 from 29 is: \(result)")
    
  21. Navigate back to the mainย Calc folder.
    cd ~/Developer/SPMDEMO/Calc/
  22. Modify theย Packages.swift file as shown below:
    // swift-tools-version:4.0
    // The swift-tools-version declares the minimum version of Swift required to build this package.
    
    import PackageDescription
    
    let package = Package(name: "Calc",
    dependencies: [
         // Dependencies declare other packages that this package depends on.
         .package(url: "https://github.com/AmaranthineTech/MathOperations.git", from: "1.0.1"),
    ],
    targets: [
         // Targets are the basic building blocks of a package. A target can define a module or a test suite.
         // Targets can depend on other targets in this package, and on products in packages which this package depends on.
         .target(name: "Calc", dependencies: ["MathOperations"]),
    ]
    )
    
  23. Save the file and run the build command:
    swift build
  24. Like before you should see both theย MathOperations &ย ErrorType module being pulled in. We are ready to run the executable. Navigate to the debug folder which contains the executable. Make sure you are in the mainย Calc folder when you run this command.
    cd ./build/debug/
  25. You should see an executable file calledย Calc. Run it.
    ./Calc
  26. If everything went okay then you should see the output on the console.

As you can see it is pretty straightforward to develop Applications written in Swift on Linux.

Adding System Modules

In the previous example we saw how to import our own custom made modules. However, there are some modules provided by the system which offers functionality we may wish to use. For example if we wanted to use the random number generator in our application we would need to use the random() method. This is in the glib module.

  1. Quickly create a package calledย SystemLibs. This is an executable.
  2. Write the following code in theย main.swift.
    #if os(Linux)
    import Glibc
    #else
    import Darwin.C
    #endif
    extension Int
    {
         func toString() -> String
         {
              return "\(self)"
         }
    }
    
    var luckyNumber : Int = Int(random())
    
    var luckyNumberStr : String = luckyNumber.toString()
    
    print("The lucky number is \(luckyNumberStr)")
    
  3. Build the code and run the executable.

Adding system modules is direct and simple. Theย glibc module contains aspects of the standard library. The condition check is to make sure that we are importing the correct module based on the system that we are developing the application on.

Handling Sub-dependencies

As we saw in the earlier example, sub dependencies are handled automatically. So when ourย Calc application marked theย MathOperations module as a dependency it was pulled during the build. However, theย MathOperations module itself markedย ErrorTypes module as a dependency. We did not have to modify theย Packages.swift file belonging toย Calc to indicate thatย ErrorTypes module also needs to be pulled. This was handled automatically by Swift Package Manager.

Conclusion

In this article we have seen:

  • How to create a library package
  • How to create a library package that depends on another library package
  • How to create an executable that depends on a library package
  • How to import the systemย Glibc module into our executables.

The Swift Package Manager simplifies many aspects of the development process for us. Many of the things we have discussed also work on macOS. Going forward reusing code and planning for the same should be done keeping Swift Package Manager in mind.

UPDATE: Swift on Linux

This article is an UPDATE forย Writing Swift Programs on Linux

This article uses Command Line Interface(CLI) to write Swift Programs. If you are new to CLI then you should read the following articles:ย Terminal Commands for OS X โ€“ Basic,ย Terminal Commands for OS X โ€“ Part 2.

This article has been written using Ubuntu version 16.04 LTS

For the best part the process is still the same.

  1. Download the Swift tools for Linux from:ย Swift Download Page
  2. Untar the downloaded files
  3. Copy them to a folder of your choice. I have created a folder calledย “Developer” in my home folder. So I copied the untarred contents there. This is important because we will be needing the location later.
  4. Switch to Terminal on your Ubuntu System.
  5. First we will install clang. Run the command
    sudo apt-get install clang
  6. Next we will make sure we set the PATH to the path where we copied the Swift tools. For example if the Untarred swift folder is calledย “swift-4.0-DEVELOPMENT-SNAPSHOT-2017-12-04-a-ubuntu16.04/usr/bin:”${PATH}” and it is in theย Developer folder I created earlier then the command would be:
    export PATH=/home/admin/Developer/swift-4.0-DEVELOPMENT-SNAPSHOT-2017-12-04-a-ubuntu16.04/

    The folder name will vary from system to system. The path above is just an example.

  7. Let us check to make sure that everything installed okay. We can do this with 2 commands:
    which swift

    This should show you the path to the folder.
    or

    swift --version

    This should print out the swift version.

  8. Next let us test the REPL. Run the command:
    swift

    This will result in a prompt that looks like:

    Welcome to Swift version 4.0.3-dev (2dedb62a0b, Clang ab7472e733, Swift 64ab6903b2). Type :help for assistance.
     1>
    
  9. Type some of the commands mentioned below:
    12 * 8
    let hello = "Welcome to Swift in Linux"
    print(hello)
    
  10. Now that we know that the REPL is working well, let us move on to the next stage. Let us quit from the REPL:
    :q

Creating Single File Projects

  1. Next let us use Swift Package Manager to create a single file project. I will be creating the project in the Developer folder. So I will navigate to it:cd ~/Developer/
  2. Create a folder of your choice, lets call it Hello World:
    HelloWorld
  3. Enter the folder:
    cd HelloWorld
  4. Create a manifest file for the Package with the command:
    swift package init

    This will create some content for you. The structure should look as shown below.Screen Shot 2018-03-27 at 10.24.02 AM

  5. If we run the command to build it will simply create a module for us. To do that type and run:
    swift build
  6. But we would like to create an executable application. In the sources folder create a file calledย main.swift. You can use the command:
    touch main.swift

    to quickly create a new swift file.

  7. Open theย main.swift file. Write the following code in there:
    let object : HelloWorld = HelloWorld()
    print(object.text)
    print("End of program...!")
    
  8. To create the executable we will first build our code:
    swift build
  9. Now we will run the executable, assuming that you are still in the HelloWorld folder within the sources folder navigate to a hidden build folder. To do that first we will navigate to our main HelloWorld package folder.
    cd ../..
  10. To view all the folders including the hidden folders run the list command:
    ls -la
  11. Navigate to the hidden folder and the debug folder inside it to locate the executable:
    cd .build/debug/
  12. To run the executable:
    ./HelloWorld
  13. If you want to build and directly run & avoid doing steps 9-13 repeatedly the command is:
    swift run

Next we will see how to create multi file projects

Create Multi File Projects

    1. In the previous project go back to the HelloWorld folder within the Sources folder. Create a file called converter.swift:
      touch converter.swift
    2. Write the following code in that file:
      //note the code below is for demonstrating multi file projects & may not necessarily be accurate or correct
      
      //note the code below is for demonstrating multi file projects & may not necessarily be accurate or correct
      func centigrade_to_fahrenheit(temperatureInCentigrade : Float) -> Float
      {
           return ((temperatureInCentigrade*9.0/5.0)+32.0)
      }
      
      func string_to_float(input : String) -> Float
      {
           var number : Float = 0.0;
           var result : Float = 0.0
           var decimalFound : Bool = false
           var numberOfDigitsAfterDecimal : UInt8 = 0
      
           for charac in input
           {
                switch charac
                {
                     case "0":
                          number = 0.0;
                          result = (result * 10.0) + number;
                     case "1":
                          number = 1.0;
                          result = (result * 10.0) + number;
                     case "2":
                          number = 2.0;
                          result = (result * 10.0) + number;
                     case "3":
                          number = 3.0;
                          result = (result * 10.0) + number;
                     case "4":
                          number = 4.0;
                          result = (result * 10.0) + number;
                     case "5":
                          number = 5.0;
                          result = (result * 10.0) + number;
                     case "6":
                          number = 6.0;
                          result = (result * 10.0) + number;
                     case "7":
                          number = 7.0;
                          result = (result * 10.0) + number;
                     case "8":
                          number = 8.0;
                          result = (result * 10.0) + number;
                     case "9":
                          number = 9.0;
                          result = (result * 10.0) + number;
                     default:
                          decimalFound = true
                          break
                }
                if decimalFound
                {
                     numberOfDigitsAfterDecimal += 1
                }
           }
      
           for _ in 0..<numberOfDigitsAfterDecimal-1
           {
                result = result / 10.0
           }
           return result
      }

 

  1. Write the following code in theย main.swift file:
    let object : HelloWorld = HelloWorld()
    if CommandLine.arguments.count != 2
    {
    ย  ย  ย  ย  print("USAGE: centigradeToFahrenheit 33.4")
    ย  ย  ย  ย  print("You are missing an argument")
    }
    else
    {
    ย  ย  ย  ย  let temperatureInCentigrade = string_to_float(input: CommandLine.arguments[1]) 
    
    ย  ย  ย  ย  print("\(temperatureInCentigrade) is equal to \(centigrade_to_fahrenheit(temperatureInCentigrade: temperatureInCentigrade))")
    }
    print(object.text)
    print("End....!")
    
  2. Build and run the code. To run it while passing arguments in:
    ./HelloWorld 33.4

So that is how you can build single file & multi file Swift applications on Linux.